﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Fish : BaseCharacter
{
    [SerializeField]
    private float minFollowDistance = 30f;

    // Start is called before the first frame update
    protected override void Start()
    {
        base.Start();

    }

    // Update is called once per frame
    void Update()
    {
        Debug.Log(moveStrategy);
        if (moveStrategy != null)
        {
            moveStrategy.Move();
        }
    }
    protected override void Die()
    {
        Destroy(gameObject);
    }
}
