﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Player : BaseCharacter
{
    protected override void Die()
    {
        throw new System.NotImplementedException();
    }

    // Start is called before the first frame update
    protected override void Start()
    {
        base.Start();
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    private void FixedUpdate()
    {
        // Check if the player is pressing the Left mouse button
        // And a move strategy has been defined

        if (Input.GetButton("Fire1") && moveStrategy != null)
        {
            moveStrategy.Move();
        }
    }
}
