using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; // Source: https://github.com/UnityCommunity/UnitySingleton public class GameManager : Singleton { [SerializeField] protected string m_PlayerName; protected virtual void Start () { // Start your main scene // SceneManager.LoadScene ( "Main Menu" ); } public string GetPlayerName () { return m_PlayerName; } }