#ifndef  DRONE_H
#define DRONE_H

class State; //forward reference to Class


class Drone    
//State class specific to Drone class- Template it later
{ 
private:
  State* pCurrentState;   //pointer to current state
  int money;
  
public:
	Drone();
  void Update();
   //The update method should be called each time step
   //in the main game loop.
  bool timeForWork(); 
  bool homeTime();
  void ChangeState(State* pNewState);
 };

#endif