using Nakov.TurtleGraphics; namespace TurtleAssignment { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void drawBtn_Click(object sender, EventArgs e) { drawHexagon(); } private void drawHexagon() { Turtle.Rotate(90); for(int i = 0; i < 6; i++) { Turtle.Rotate(60); Turtle.Forward(100); } } private void drawTriangle() { Turtle.Rotate(30); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); } private void drawStar() { for (int i = 0; i < 5; i++) { Turtle.Rotate(144); Turtle.Forward(200); } } private void drawCircles() { for (int i = 0; i < 5; i++) { drawCircle(); } } private void drawCircle() { for (int i = 0; i < 360; i++) { Turtle.Forward(1); Turtle.Rotate(1); } } private void starBtn_Click(object sender, EventArgs e) { drawStar(); } private void olympiadBtn_Click(object sender, EventArgs e) { drawCircles(); } } }