%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Senlin_DX_a11
  m_Shader: {fileID: 4800000, guid: 5073aca1df10f344790dfcaed882fef5, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _Control:
        m_Texture: {fileID: 2800000, guid: 45478f42491dc53458c564acfa0387dd, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Splat0:
        m_Texture: {fileID: 2800000, guid: e4efa68c406bd6845ab0ca756a510a21, type: 3}
        m_Scale: {x: 12, y: 12}
        m_Offset: {x: 0, y: 0}
    - _Splat1:
        m_Texture: {fileID: 2800000, guid: a5b563775488cef45a1a309f1b0f2134, type: 3}
        m_Scale: {x: 10, y: 10}
        m_Offset: {x: 0, y: 0}
    - _Splat2:
        m_Texture: {fileID: 2800000, guid: ebecdea708988bd498bc2861e91d88b1, type: 3}
        m_Scale: {x: 10, y: 10}
        m_Offset: {x: 0, y: 0}
    - _Splat3:
        m_Texture: {fileID: 2800000, guid: ceef100c9d5f72e468483b7630f5094c, type: 3}
        m_Scale: {x: 10, y: 10}
        m_Offset: {x: 0, y: 0}
    m_Floats: []
    m_Colors: []
