0000000000000000000000000000000000000000 6e334aedb9a2933027d78caebfd1d54e208ae708 sc-gj <glenn.l.jenkins@smu.ac.uk> 1416904988 +0000	branch: Created from HEAD
6e334aedb9a2933027d78caebfd1d54e208ae708 0d0ee37eaec5d6fe9a8e756ac3a900b9c9c5d913 sc-gj <glenn.l.jenkins@smu.ac.uk> 1416924232 +0000	commit: Created a render engine (was called managed OGL component in the old C# version. This has some classes to hold basic geometry for loading in models from collada and for drawing them. This is again a subclass of the MyQtGLWindow class which overloads the draw and init methods. The main has been slightly extended to add a test plane and has the partial test box add
0d0ee37eaec5d6fe9a8e756ac3a900b9c9c5d913 570b892497ae022f33ac3a978e7bd105128d08c2 sc-gj <glenn.l.jenkins@smu.ac.uk> 1416935845 +0000	commit: Checked out and tested modified version from later project (FrontEnd) the older version did not pass the parent wiget though leading to odd behavour when added to a form. Now all sorted.
570b892497ae022f33ac3a978e7bd105128d08c2 b7cae25297f5ac2e2e47ad6e2a777366cf7eafa5 sc-gj <glenn.l.jenkins@smu.ac.uk> 1417711040 +0000	commit: Finally solved bug in the Rendering stuff, turns out you need to enable backface culling each time your render. I don't really understand why this is, perhaps something to do with Qt and OGL? also found a bug in polygone. Will have to add this to their respective projects and make sure that I create a new version of this project without my debug main
b7cae25297f5ac2e2e47ad6e2a777366cf7eafa5 5d6561c7642c4c6c31bd8ea36dfddbbef7277163 sc-gj <glenn.l.jenkins@smu.ac.uk> 1417711168 +0000	commit: Re-created the student main.cpp, i.e with missing bits to do
5d6561c7642c4c6c31bd8ea36dfddbbef7277163 4340676572975cf07b696ffea5a0b3df69a0147b sc-gj <glenn.l.jenkins@smu.ac.uk> 1419261090 +0000	commit: Some minor spaceing changes and took out the lighting for the student version
