0000000000000000000000000000000000000000 e22ea7cb4ee4641aeed27b68ca58ce8d0d9d445a sc-gj <glenn.l.jenkins@smu.ac.uk> 1417705091 +0000	branch: Created from HEAD
e22ea7cb4ee4641aeed27b68ca58ce8d0d9d445a 60805c0766b830a49c10949f54a097380c69f676 sc-gj <glenn.l.jenkins@smu.ac.uk> 1417712374 +0000	commit: Pulled changed files from debug project (had to go back to a simple hand coded geometry to debug lighting) now this is all fixed I've rolled out the changes from the RenderEngine to other projects. This version includes a fix for Geometries which do not set their scale and has working index and vertex counts in the MyGeometry object. Other fixes include lighting and back face culling which it seems must be switched on before each render. I've fixed the main.cpp to load duck rather than cube to check the lighting. Looking good now and should impress th students
