﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


// TODO: Make Inherit from WeaponSlot
// Create a float field called 'attackRange' for the attack range and initialise to 2f - make visible in Inspector window
// Create a read only property that returns the value of the field

// Class is serializable so it is visible in Inspector window
[System.Serializable]
public class Weapon 
{
    // attackRange - indicates the attack range of the weapon

    // damageAmount - indicates the damage the weapon inflicts
    

    
}
