There are 24 ghost types in Phasmophobia, each with its own unique characteristics and behaviors. Below is a table summarizing each ghost type, including their name, journal evidence , movement speed, sanity threshold, and tell tail signs to look out for during an investigation.
NOTE: -
Evidence in bold is forced evidence for that ghost type - meaning in modes where evidence is
limited
(like nightmare and insanity), this ghost will have to produce that evidence. If the ghost
doesn't produce that evidence when
at least one evidence is mandiitory, you can rule that ghost type out.
(With the exception of The Mimic, which can fake evidence).
Info in bold is crucial information - it's a tell-tale sign to let you know you have that ghost
type.
| NAME | EVIDENCE | SPEED | SANITY THRESHOLD | INFO |
Spirit
|
EMF 5 Spirit Box Ghost Writing |
1.7m/s (normal) |
50% | When incensing the ghost in a hunt, it takes 3 minutes to hunt again. |
Wraith
|
EMF 5 Spirit Box D.O.T.S |
1.7m/s (normal) |
50% | Can teleport to a player (roaming ghost) and will leave EMF 2 or EMF 5 at the point
where it teleported. Will never step in salt. |
Phantom
|
Spirit Box D.O.T.S UV |
1.7m/s (normal) |
50% | Can roam to any player (roaming ghost). Won't show up in photos. Has a slow blinking pattern during hunts, sometimes dissapearing for 2 seconds - it'll be hard to track during hunts. |
Poltergeist
|
Ghost Writing Spirit Box UV |
1.7m/s (normal) |
50% | Has an 100% chance to throw an object every 0.5s, if there is one available. Also throws harder than all other ghosts (throwing hardness is 2 - 7 rather than 1 - 3 for all other ghosts). |
Banshee
|
UV Freezing Temps D.O.T.S |
1.7m/s (normal) |
50% | Usually roams to one player in pertucular (roaming ghost) Will target one player during a hunt and will ignore all other players in the house until that player is dead. Also has a unqiue scream heard on a sound recorder and parabolic microphone. |
Jinn
|
EMF 5 UV Freezing Temps |
1.7m/s (normal) |
50% | Will never turn the breaker off. If the breaker is on during a hunt and the closest player is in LOS (line of sight) over 3 meters away, will speed up to 3.0m/s temporarily until within 3 meters of the player. Be warned the jinn can build up normal LOS speed in this time so may come across as a fast ghost accidentally! |
Mare
|
Ghost Orbs Spirit Box Ghost Writing |
1.7m/s (normal) |
60% / 40% | Will never turn a light on. Higher hunt sanity threshold when the light in it's room is off. Has a chance to immediately turn a light off when you turn it on and will often leave a room if you turn the light on. |
Revenant
|
Ghost Obrs Freezing Temps Ghost Writing |
1.0m/s - 3.0m/s (fast) |
50% | No LOS speedup. 1.0m/s when a player's location is unknown, 3.0m/s when it knows where a player is - not necessarily when in LOS. |
Shade
|
EMF 5 Freezing Temps Ghost Writing |
1.7m/s (normal) |
35% | Will not hunt if a player is in the same room, no matter what the average sanity
is. Cannot preform singing events. If summoned by summoning circle, has a high chance to appear as a black shadow or "shady". Cannot produce evidence when a player is in the same room. Can appear to have "interacted" with evidence the same room but might have been outside the room but within range of evidence. |
Demon
|
UV Freezing Temps Ghost Writing |
1.7m/s (normal) |
70% | Can hunt every 20s instead of the usualy 25s and smudge repel time is 60s instead of 90s. |
Yurei
|
Ghost Orbs Freezing Temps D.O.T.S |
1.7m/s (normal) |
60% | Only ghost that can interact with the front door outside of a hunt or event. Is able to fully close a door (you must hear full close sound) outside an event. Keep in mind this is different to a door shake event. |
Oni
|
EMF 5 Freezing Temps D.O.T.S |
1.7m/s (normal) |
50% | Has fast blinkning patterns during a hunt, mostly visible Cannot do an airball ghost event. Double sanity drain for manifestation events (20 instead of 10) and is more likely to preform manifestation events. |
Yokai
|
Ghost Orbs Sprit Box D.O.T.S |
1.7m/s (normal) |
80% / 50% | Higher hunt threshold when players are talking in its ghost room. Detection range for electronics is 2.5m instead of 5 for other ghosts. |
Hantu
|
Freezing Temps Ghost Orbs UV |
1.4m/s - 2.7m/s (fast) |
50% | Will never turn on the breaker. No LOS speedup. When breaker is off, has visible freezing breath. Speed is dependant on the temperature of the room it's in, the colder the room, that faster it is. If a ghost is wandering around getting faster and slower around ut's ghost room, it's likely a hantu. |
Goryo
|
D.O.T.S EMF 5 UV |
1.7m/s (normal) |
50% | Cannot switch favourite rooms. Has a unique D.O.T.S ability, can only show D.O.T.S on a video camera and when all players are out of it's favourite room. If you see a D.O.T.S event in person then it is not a goryo. |
Myling
|
EMF 5 UV Ghost Writing |
1.7m/s (normal) |
50% | Footsteps can only be heard from 12m away (same range as electronic distubance). If you hear objects being thrown and no footsteps, it's likely a myling. Only valid when you are on the same floor as this ghost. |
Onryo
|
Ghost Orbs Freezing Temps Spirit Box |
1.7m/s (normal) |
60% | The only ghost that cannot light a flame. Cannot start a hunt within 4m of a lit flame (same radius as Tier 2 crucifix). Because of this, will blow out lit flames often. |
The Twins
|
Spirit Box EMF 5 Freezing Temps |
1.5m/s - 1.87m/s (abnormal) |
50% | 2 different speeds, 1.5m/s (slow twin) and 1.87m/s (fast twin). Often as a 2nd room that is colder than the average temperature of the map but not cold enough to be a favourite room. LOS speedup is lost at half the rate of all other ghosts. |
Raiju
|
EMF 5 D.O.T.S Ghost Orbs |
1.7m/s - 2.5m/s (fast) |
65% / 50% | Faster around active electronics. Range of electronic distubance is 15m instead of 10m Has a unique bass boosted heartbeat. |
Obake
|
UV EMF 5 D.O.T.S |
1.7m/s (normal) |
50% | Willchange ghost models once every 12 blinks. Note - can switch models to it's own
ghost model, watch out for this. Has a unique 6 fingered handprint. Has a chance to not leave UV footprints when walking through salt and can appear to have 2 left feet. |
The Mimic
|
UV Spirit Box Freezing Temps FAKE: Ghost Orbs |
depends | depends | Can mimic any ghost type: has the abilities, speed and hunt sanity threshold of whatever
ghost it is mimicing Can switch ghost types every 30s - 2 mins, cannot switch ghost types during a hunt. Cannot mimic evidence of the ghost it is mimicing. Will always produce ghost orbs, even in no evidence modes. Bring a video camera to no evidence games. Mimcing yurei: Can interact with the front door but will leave UV fingerprints (in evidence modes). |
Moroi
|
Spirit Box Ghost Writing Freeing Temps |
1.5m/s - 2.25m/s - 3.71m/s (fast) |
50% | Incense stun time is 7 seconds rather than the usual 5. Speed increases with decrease in sanity, you can take saninty meds during a hunt to test this. Is the fastest ghost in the game reaching speeds of up to 3.71m/s when LOS speedup has reached it maxiumum Has double sanity drain when using the spirit box and parabolic microphone. |
Deogen
| Spirit Box Ghost Writing D.O.T.S |
3.0m/s - 0.4m/s (abnormal) |
40% | Knows all player locations, you cannot hide from this ghost.
Moves at 3.0m/s to player location and then slows right down to 0.4m/s when close to the
player. Has a unique spirit box response. |
Thaye
|
Ghost Orbs Ghost Writing D.O.T.S |
2.7m/s - 1.0m/s | 85% - 15% | Has an age system: Younger = faster, higher hunt sanity threshold, more active. Older = slower, lower hunt sanity threshold, less active. When asking a thaye how old it is using the ouiji board, it's answer will change throughout the game. No LOS. |