using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IPlayerMovement
{
///
/// Gets the players current movement vector
///
/// the speed at which to walk/move
/// the multiplier to make movement faster if running
/// the speed at which to gradually rotate
///
Vector3 GetMovement(float walkSpeed, float runSpeedMultiplier, float rotateSpeed);
}