
WS - 16 Moved bullet list into a seperate class

WS - 17

WS - 18
Sprite goes all over as does bullet. 

WS - 19
Everything can see game x
allows for a:
  A better fire x
     = Tweak - bullet has a source
  Mech and bullets confied to screen x

WS - 20
An enermy mech. 
 - Bump and go AI
 - Collision detection

WS - 21
Mech destruction
- Can destroy mech

WS - 22 
An AI object?
- Knows about Game/PlayerMech/EnemyMech
- Mechs can find player and move towards
- Shoot if ahead and in range. 

WS - 23
- Text
- Wrap in composite class HUD

//More sketchy from here, ideas rather than coded examples?
WS - 24
- Fire rate
- Static objects

WS - 25 
- Particle effects

