﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CollectibleItem : MonoBehaviour {

    [SerializeField]
    private string itemName;

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            // Add the collected item to the inventory
            Managers.Inventory.AddItem(itemName);

            Destroy(this.gameObject);
        }
    }
}
