﻿public class GameEvent
{
    public const string WEAPON_STATE_CHANGED = "WEAPON_STATE_CHANGED";
    public const string WEAPON_STATE_CHANGE_COMPLETED = "WEAPON_STATE_CHANGE_COMPLETED";
    public const string HIT_PLAYER = "HIT_PLAYER";
    public const string HIT_ENEMY = "HIT_ENEMY";
    public const string GAME_OVER = "GAME_OVER";
    public const string GAME_RESTART = "GAME_RESTART";
    public const string ENEMY_KILLED = "ENEMY_KILLED";
    public const string ENEMY_COUNT_CHANGED = "ENEMY_COUNT_CHANGED";
}
