﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class BackgroundMusic {

    [SerializeField]
    private string _title;
    public string Title
    {
        get { return _title; }
        set { _title = value; }
    }

    [SerializeField]
    private string _audioFile;

    public string AudioFile
    {
        get { return _audioFile; }
        set { _audioFile = value; }
    }

}

