﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerManager : MonoBehaviour, IGameManager {

    public ManagerStatus status
    {
        get; private set;
    }

    public WeaponStates WeaponState { get; set; }

    public float Health { get; set; }

    public int Score { get; set; }

    public void StartUp()
    {
        // Set the status of the manager to started
        status = ManagerStatus.Started;
    }

    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

}
