An activated ability is an ability that can be activated by a player by paying a cost. The cost can be almost anything, such as sacrificing a permanent, paying mana,
paying life, or tapping the permanent with the ability
.
Activated abilities are usually found on permanents, but can sometimes be used on cards in other zones, such as the graveyard or a player's hand.
Only an object's controller (or owner, if it has no controller) can activate its activated abilities unless the ability says otherwise.
Also, you can usually activate an activated ability any time you have priority, unless it says otherwise.
Except for those that are mana abilities, activated abilities use the stack.
A player cannot activate an activated ability of a creature that includes the tap symbol
or the untap symbol
in its cost unless he or she has controlled the creature continuously since the start of his or her most recent turn.
This condition is informally known as "summoning sickness".
Activated abilities cannot be countered by spells or abilities that counter spells, because they aren't spells.
However, there are cards, such as Stifle, Squelch, and Voidslime, that can be used to counter these abilities.
Most activated abilities are written in the form "[Cost]: [Effect]". An exception to this are loyalty abilities of planeswalkers which are also activated abilities and which use a different notation.