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			Property: "UpVectorProperty", "object", ""
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		MultiTake: 0
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		Shading: Y
		Culling: "CullingOff"
		TypeFlags: "Camera"
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		LookAt: 0,0,0
		ShowInfoOnMoving: 1
		ShowAudio: 0
		AudioColor: 0,1,0
		CameraOrthoZoom: 1
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	Material: "Material::weapons__Untitled", "" {
		Version: 102
		ShadingModel: "lambert"
		MultiLayer: 0
		Properties60:  {
			Property: "ShadingModel", "KString", "", "Lambert"
			Property: "MultiLayer", "bool", "",0
			Property: "EmissiveColor", "ColorRGB", "",1.0000,1.0000,1.0000
			Property: "EmissiveFactor", "double", "",0.0000
			Property: "AmbientColor", "ColorRGB", "",1.0000,1.0000,1.0000
			Property: "AmbientFactor", "double", "",1.0000
			Property: "DiffuseColor", "ColorRGB", "",1.0000,1.0000,1.0000
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			Property: "Bump", "Vector3D", "",0,0,0
			Property: "TransparentColor", "ColorRGB", "",1,1,1
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			Property: "SpecularColor", "ColorRGB", "",1.0000,1.0000,1.0000
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			Property: "Opacity", "double", "",1.0
			Property: "Reflectivity", "double", "",0
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	Video: "Video::Untitled", "Clip" {
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			Property: "FrameRate", "double", "",0
			Property: "LastFrame", "int", "",0
			Property: "Width", "int", "",0
			Property: "Height", "int", "",0
			Property: "Path", "charptr", "", "Weapons.psd"
			Property: "StartFrame", "int", "",0
			Property: "StopFrame", "int", "",0
			Property: "PlaySpeed", "double", "",1
			Property: "Offset", "KTime", "",0
			Property: "InterlaceMode", "enum", "",0
			Property: "FreeRunning", "bool", "",0
			Property: "Loop", "bool", "",0
			Property: "AccessMode", "enum", "",0
		}
		UseMipMap: 0
		Filename: "Weapons.psd"
		RelativeFilename: "/Volumes/Storage/Blender Projects/Characters/Weapons.psd"
	}
	Texture: "Texture::Untitled", "TextureVideoClip" {
		Type: "TextureVideoClip"
		Version: 202
		TextureName: "Texture::Untitled"
		Properties60:  {
			Property: "Translation", "Vector", "A+",0,0,0
			Property: "Rotation", "Vector", "A+",0,0,0
			Property: "Scaling", "Vector", "A+",1,1,1
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			Property: "TextureTypeUse", "enum", "",0
			Property: "CurrentTextureBlendMode", "enum", "",1
			Property: "UseMaterial", "bool", "",0
			Property: "UseMipMap", "bool", "",0
			Property: "CurrentMappingType", "enum", "",0
			Property: "UVSwap", "bool", "",0
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			Property: "WrapModeV", "enum", "",0
			Property: "TextureRotationPivot", "Vector3D", "",0,0,0
			Property: "TextureScalingPivot", "Vector3D", "",0,0,0
			Property: "VideoProperty", "object", ""
		}
		Media: "Video::Untitled"
		FileName: "Weapons.psd"
		RelativeFilename: "/Volumes/Storage/Blender Projects/Characters/Weapons.psd"
		ModelUVTranslation: 0,0
		ModelUVScaling: 1,1
		Texture_Alpha_Source: "None"
		Cropping: 0,0,0,0
	}
	Pose: "Pose::BIND_POSES", "BindPose" {
		Type: "BindPose"
		Version: 100
		Properties60:  {
		}
		NbPoseNodes: 1
		PoseNode:  {
			Node: "Model::Dagger"
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	}
	GlobalSettings:  {
		Version: 1000
		Properties60:  {
			Property: "UpAxis", "int", "",1
			Property: "UpAxisSign", "int", "",1
			Property: "FrontAxis", "int", "",2
			Property: "FrontAxisSign", "int", "",1
			Property: "CoordAxis", "int", "",0
			Property: "CoordAxisSign", "int", "",1
			Property: "UnitScaleFactor", "double", "",100
		}
	}
}

; Object relations
;------------------------------------------------------------------

Relations:  {
	Model: "Model::Dagger", "Mesh" {
	}
	Model: "Model::Producer Perspective", "Camera" {
	}
	Model: "Model::Producer Top", "Camera" {
	}
	Model: "Model::Producer Bottom", "Camera" {
	}
	Model: "Model::Producer Front", "Camera" {
	}
	Model: "Model::Producer Back", "Camera" {
	}
	Model: "Model::Producer Right", "Camera" {
	}
	Model: "Model::Producer Left", "Camera" {
	}
	Model: "Model::Camera Switcher", "CameraSwitcher" {
	}
	Material: "Material::weapons__Untitled", "" {
	}
	Texture: "Texture::Untitled", "TextureVideoClip" {
	}
	Video: "Video::Untitled", "Clip" {
	}
}

; Object connections
;------------------------------------------------------------------

Connections:  {
	Connect: "OO", "Model::Dagger", "Model::Scene"
	Connect: "OO", "Material::weapons__Untitled", "Model::Dagger"
	Connect: "OO", "Texture::Untitled", "Model::Dagger"
	Connect: "OO", "Video::Untitled", "Texture::Untitled"
}
;Takes and animation section
;----------------------------------------------------

Takes:  {
	Current: "Default Take"
	Take: "Default Take" {
		FileName: "Default_Take.tak"
		LocalTime: 0,55808274250
		ReferenceTime: 0,55808274250

		;Models animation
		;----------------------------------------------------
		Model: "Model::Dagger" {
			Version: 1.1
			Channel: "Transform" {
				Channel: "T" {
					Channel: "X" {
						Default: 0.000000000000000
						KeyVer: 4005
						KeyCount: 1
						Key: 
							1924423250,0.000000000000000,L
						Color: 1,0,0
					}
					Channel: "Y" {
						Default: 0.000000000000000
						KeyVer: 4005
						KeyCount: 1
						Key: 
							1924423250,0.000000000000000,L
						Color: 0,1,0
					}
					Channel: "Z" {
						Default: 0.000000000000000
						KeyVer: 4005
						KeyCount: 1
						Key: 
							1924423250,0.000000000000000,L
						Color: 0,0,1
					}
					LayerType: 1
				}
				Channel: "R" {
					Channel: "X" {
						Default: -90.000002504348856
						KeyVer: 4005
						KeyCount: 1
						Key: 
							1924423250,-90.000002504348856,L
						Color: 1,0,0
					}
					Channel: "Y" {
						Default: -0.000000000000000
						KeyVer: 4005
						KeyCount: 1
						Key: 
							1924423250,-0.000000000000000,L
						Color: 0,1,0
					}
					Channel: "Z" {
						Default: 0.000000000000000
						KeyVer: 4005
						KeyCount: 1
						Key: 
							1924423250,0.000000000000000,L
						Color: 0,0,1
					}
					LayerType: 2
				}
				Channel: "S" {
					Channel: "X" {
						Default: 1.000000000000000
						KeyVer: 4005
						KeyCount: 1
						Key: 
							1924423250,1.000000000000000,L
						Color: 1,0,0
					}
					Channel: "Y" {
						Default: 1.000000000000000
						KeyVer: 4005
						KeyCount: 1
						Key: 
							1924423250,1.000000000000000,L
						Color: 0,1,0
					}
					Channel: "Z" {
						Default: 1.000000000000000
						KeyVer: 4005
						KeyCount: 1
						Key: 
							1924423250,1.000000000000000,L
						Color: 0,0,1
					}
					LayerType: 3
				}
			}
		}
	}
}
;Version 5 settings
;------------------------------------------------------------------

Version5:  {
	AmbientRenderSettings:  {
		Version: 101
		AmbientLightColor: 0.0,0.0,0.0,0
	}
	FogOptions:  {
		FogEnable: 0
		FogMode: 0
		FogDensity: 0.000
		FogStart: 5.000
		FogEnd: 25.000
		FogColor: 0.2,0.2,0.2,1
	}
	Settings:  {
		FrameRate: "24"
		TimeFormat: 1
		SnapOnFrames: 0
		ReferenceTimeIndex: -1
		TimeLineStartTime: 0
		TimeLineStopTime: 55808274250
	}
	RendererSetting:  {
		DefaultCamera: "Producer Perspective"
		DefaultViewingMode: 0
	}
}
