Critical Review
My First Character model, and thus the anatomy is not the greatest, even though it s mostly covered by clothes. The shoulders are too wide, and the torso is rather flattened tube, rather than having a proper shape. Beard is simply sculpted. The model was no UV Unwrapped properly, or retoplogized, making the UVs a set of patches from decimated topology. Durin the shading, some errors occured with incompatibiliy of the texturing workflow and renderer, overly darkenin his skin, and rendering few maps unusued.
During the project, we definitely bit off moe than we thought we could handle, I could handle. For example, his pelt should have been fur and animated. Also, it was my first run in with texture baking, therefore a lot of the maps did not come out as nice I hoped they would.