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Mateba Unica 6

Critical Review

I usually don't model guns, so this was quite a challenge. I chose to go with Subdivision surface workflow, even though I was quite new to it. Matching reference was quite a problem, as there were multiple models and not every was properly labeled, also I did not find any orthographic pictures, therefore a lot of the model depended heavily on guesswork, which I am not very happy about. Only parts of the model I am not happy about is few deviations from the real life example, rerouting few edge loops which do not look too great, and also dependency on Maya's crease function in some places.

Another new experiment was splitting the model into multiple pieces for animation, and multiple UDIM Shells for shading and texturing.

Michal hagovsky gun standard
Michal hagovsky gun uv
Michal hagovsky gun wireframe