using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class UICanvasControl : MonoBehaviour { private DateTime startTime; private TimeSpan elapsedTime; private Text timer; private Text score; // Use this for initialization void Start () { // Find the child timer and score text game objects nested inside this game object GameObject timerText = gameObject.transform.Find("Timer Text").gameObject; // The score text is a child of the score image (other words grand child of this game object) GameObject scoreText = gameObject.transform.FindChild("Score Image") .transform.Find("Score Text").gameObject; // Get their text conmponent timer = timerText.GetComponent(); score = scoreText.GetComponent(); // Initialise the start time and elapsed time startTime = DateTime.Now; elapsedTime = TimeSpan.Zero; } // Update is called once per frame void Update () { if (!Managers.IsGameOver) { // Update elapsed time elapsedTime = DateTime.Now - startTime; // Display the current time elapsed timer.text = string.Format("{0:00}:{1:00}:{2:00}", elapsedTime.Hours, elapsedTime.Minutes, elapsedTime.Seconds); // Display the current score score.text = Managers.Player.Score.ToString(); } } }